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Stats support is now back up, all statistics-tracked servers should now be showing updates on the website. If anything still isn't working do let us know,
Melugo
You probably all know that the stats aren't updating, this is a bug and we are fixing it. I will let you all know as soon as it's solved, I'm afraid kmkz has just moved so real life is slowing down production but we will get it fixed, I apologise for the delay.
Melugo
Nobody has complained so the time cap is now at 1000 hours, it will kick in when you next play a round. Your achievement score will drop, unless you have more than 1000 hours of play time, but so will everyone else's :) Hope this helps to keep the achievement score worth pushing,
Melugo
It has been brought to my attention that the formula for generating the achievement score actually punishes people who play a lot. As the amount of time played reaches more than 96 hours they stop getting points for time played but they still lose points as all their scores per minute decrease. This has to be counteracted by increasing their kills per minute, flags taken per minute etc but, because by this point they already have so many kills and flags taken etc this becomes increasingly difficult and players scores tend to level out or start to fall. There are two ways to look at this, either we say that players should have to work harder and try to perpetually increase their ratios to push for a higher score, or we say that they should still be rewarded for their continued efforts on the battlefield. So the solution is either to say that this is not a problem, or to change the cap on total time played to 1000 hours, rather than 96. This will solve the problem but will also effect everyone who has stats and will decrease everyone's achievement score slightly. Because of this I want to let everyone have a chance to have their opinion heard. Feel free to comment and discuss the problem/solution. If there is no real objection I will be implementing this solution before the end of the week. Let me know what you think,
Melugo